Rendons à César ce qui est à Astérix, beaucoup de modifications sont tirées des mods de GGTheMachine, Mr Smith et Miragefla comme l'a aussi précisé Relic sur son forum. L'objectif de ce patch n'est pas de traiter tous les problèmes en même temps mais de se concentrer sur quelques parties précises comme les véhicules/chars légers, la formation (alignement et espacement) des modèles composants une escouade, le camouflage des unités, le mortier USF, les bataillions disciplinaires et troupes de la garde, l'infanterie Wehrmacht et la correction de nombreux bug. Pas question ici, de 2 ou 3 modifications qui se battent en duel. Ce mod de moins de 2Mo vous permettra de tester en partie personnalisée les futurs changements qui constitueront peut être la future MaJ du jeu. Soviet enginees could construct a wooden hut HQ? still costs mp to make it a retreat point like everyone else.Le "Winter Balance Preview Mod" est disponible au téléchargement depuis hier soir via le Steam Workshop. I play as all the factions so this isn't a bash on a paticular faction as much of an observation of a game mechanic I feel could do with an update? Having the ability to retreat and not do the cross country sprint back to HQ is amazing but its too easy to chip away at the enemy and not worry about your losses as your sprint is small and your opponents is a dash across the map, over the horizon into the sun set.retreating shouldn't be used to gain an advantage. This isn't just about OKW either it's the same if you have 4xWehr vs 4xBrit or USF. So would it not be a good idea to let every faction have the chance to retreat to a forward point? I play a lot of 4v4 games and if there is a game where as an example, 4xOKW vs 4xSoviets, OKW will usually (unless they have no idea what they are doing) doiminate the early game and hunker down around vital points purely on the retreat point.
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